One bonus action, and you have 10 rounds of combat with +2 AC. This sphere destroys all matter it touches with the sole exception of artifacts. This shield hovers around you, letting you fight in Wild Shape while still benefiting from a shields +2 AC bonus. magic items that increase constitution 5e. Even if you and your party are imprisoned and stripped of your equipment, youll still be wearing these to get out of jail. The aboleth Golorr knows the location of Lord Neverembers secret vault, and you can obtain that knowledge by casting Legend Lore on the stone. In the hands of a mind flayer or one of its thralls, this is a magic weapon that deals an extra 2d6 psychic damage on a hit. This mace deals an extra 2d6 radiant damage to fiends and undead. Magic Items This is in its own separate part as magic items aren't always a part of every campaign. If you have a +4 Cha mod, that ends up being 2d10+8 to 8d10+64 per round, supposing they all hit. Very useful for creating toolkits. This is the quintessential monk weapon with a simple yet powerful effect. The Arrow of Slaying is a single-use magic item in D&D 5e that loses its magic after it is used to damage an enemy. This shield rune ingot bestows several benefits onto you while its on your person. Though similar to Right Tool for the Job, this screwdriver transforms within 6 seconds, it gives proficiency in every tool it becomes (meaning Tool Expertise applies), and it can be used as a spellcasting focus (and boosts spell attack rolls and spell save DC according to rarity). This ring allows you to cast Fog Cloud centered on yourself. This insignia from The Hoard of the Dragon Queen gives you a +1 to attack and damage rolls of unarmed strikes or natural weapons and are considered magical. This book has an affinity for evocation magic. This robe is covered in patches, each with a depiction of a useful item. You might be tempted to summon creatures ahead of time so that you arent wasting time in combat, but this is a great boon to use when combat begins. It provides a bonus to AC (up to +3), can be used to cast Invisibility, and can be used to end several conditions on yourself, among many other abilities. If a lvl 7 character with Con11 puts on a Belt of Con +2 (Con 13) he will add 7HP to his . While wearing this ring, you ignore the deficits of difficult terrain and also cannot have your movement speed reduced, be paralyzed, or be restrained by magic. When you reduce a target to 0 HP with this spear, you gain 2d6 temporary hit points. These boots give you a flying speed equal to your walking speed but only 4 hours at a time. Although it may be a clich, the Instrument of the Bards is one of the most powerful magic items you can get. Allows you to map the natural terrain around a point you can see that is no more than a mile away from you. This armor provides a +2 bonus to AC and gives your resistance to poison damage. You can even use this to polymorph into a bat. This apparatus is a large lobster-shaped vehicle with a variety of abilities. It also lets you double the hit points you regain whenever you roll hit dice. You can turn the head of this staff into a poisonous snake, which you can use to make melee attacks. Connect and share knowledge within a single location that is structured and easy to search. This magic item comes from GGtR. These four types of elemental orbs explode after 1d100 hours, causing a disastrous effect to overcome a sphere with a mile radius. This bow offers a number of benefits when used against that enemy, such as extra damage and advantage on attack rolls. This can be used as both a spellbook and spellcasting focus for a wizard. Manual of Quickness of Action. The haversack has three interdimensional spaces for storing a great amount of objects. Additionally, you regain 5 sorcery points whenever you roll a hit dice. A single-use magical item that can be used as a reaction to increase the users AC by 5 for a single round of combat. Planegea rises out of our earliest ancestral memory . This ring gives you advantage on insight checks to determine if someone is lying to you. While a rogue or a monk can almost always get where they need to be, maneuverability for a fighter can become an issue. A single-use magical item that bypasses the effects of difficult terrain for its user for one hour. The article that follows is the most comprehensive list of 5e Magic Items, organized by rarity. As a bard, your focus is primarily on spellcasting, social interactions, and skills. This ring allows you to cast Dominate Monster on a water elemental and confers several other benefits upon you. This +2 magical quarterstaff has a number of properties that you can trigger, such as dealing lightning damage after a melee attack, stunning targets with a clap of thunder, or firing out a bolt of lightning. While wearing this cloak, enemies have disadvantage on attack rolls against you. It can also be used to locate aberrations. You can spend a minute swapping out a prepared spell for a divination spell in the book. Armor made of mithral does not impose disadvantage on stealth checks. This ring can be used to cast Wish three times. This rose provides you resistance to a specified damage type and prevents you from taking more than 10 points of damage of that type a single time. Check it out here. While they vary in rarity and power, its important to know what your class or character lacks and which magic items can fill in the gaps. A rogue with a Cloak of Displacement might give the DM a headache. This chair is used to propel and maneuver a ship known as the Emerald Angel through the air. You can consume the magic of this manual to increase your Strength score by 2. A small pill that, when swallowed, allows you to ignore the effects of swimming at depths greater than 100 feet. This talisman can only be attuned by an evil-aligned creature to whom it serves as a holy symbol that provides a +2 bonus to spell attack rolls. Some artificers act as support classes for the party while others blast their way into and out of trouble. Moonblades are incredible magical weapons created by the elves that have several runes on them that grant random abilities. Now, they are used as powerful bardic-spellcasting foci that can be used to cast spells associated with each bardic school. This boomerang provides a +1 to attack and damage rolls made with it. This wand can be used to cast Hold Person or Hold Monster. This plate armor gives you advantage on Strength-saving throws, a +1 bonus to AC, and a Strength score of 18 (unless your score is already higher). This crystal provides advantage on investigation checks. This bow has three extradimensional spaces within it, and as such, it can hold many arrows, bows, and even weapons like spears or long swords. This cane becomes a longsword when its command word is spoken, but this act can only be performed once. This is the quintessential druidic magic item. This comes in a +1, +2, and +3 variety. Prev: 5e: Building a Town, City, or Village for DMs, How to Run a DnD Module Tips and Tricks, 5e Tank Builds: How to be a Stalwart Defender, 5e Skill Books: When, How, and Whether to Include Them. This whistle gives you a flying speed thats double your walking speed for as long as you blow it, which you can do for a number of rounds equal to 5 times your Constitution modifier. This +2 axe deals extra necrotic damage to creatures that arent undead or constructs. This +1 mace becomes a +3 mace when used against constructs. It has several properties and can cast several spells that are all useful in thievery. This armor gives you a +3 bonus to AC and immunity to fire damage, along with the ability to speak Primordial. The ring of free action is a rare quality magic item that comes with impressive passive benefits. This 10-foot pole can be reduced to just a foot long with the use of its command word. This rod can be used to cast Locate Objects, and its range is increased to 10 miles when used to detect adamantine objects. This winged helm gives you advantage on initiative rolls and a flying speed of 60 feet. This cloak provides its wearer a +1 to AC and to saving throws. This device allows you to manipulate space, either by phasing out of the material plane or folding space so that a distant location is only 5 feet away for you. The rarity and color of the gem determines its spell-save DC or spell-attack bonus. These bracers grant you proficiency with a longbow and shortbow, which you already have. A spell scroll contains the words of a single spell, and it can only be read and cast if you are of the appropriate class to do so. Your Constitution score increases by 2, to a maximum of 20, while this pink rhomboid orbits your head. The Boots of Speed double your walking speed, letting you reliably cross the battlefield without giving up your attack(s). To me that is at least an indication that wish could grant an ability score increase. Getting to exactly where you need to be and out of harms way is much easier when youre able to fly over the battlefield. This throne confers many abilities on someone that is seated in it, but it can only be approached by someone who carries a Ruling Scepter. This spell gives you advantage on saving throws against spells and other magical effects, and spells have disadvantage against you. A horn that can only be heard by a single target. Travelers clothes that automatically mend themselves of daily wear and tear. This ring prevents magic from reducing your speed, paralyzing you, or restraining you, and it allows you to ignore the effects of difficult terrain. With a high Wisdom score, you can reliably scout for your party without expending a Wild Shape. This crook was created to be a protection from evil, but it was cursed by the witch Iggwilv when she rediscovered it. This spell gives you advantage on saving throws against spells that target only you. These coins carry souls within them and can be used for a variety of purposes. You can also use this shield to take the damage that another creature within 5 feet of you would take. Why did it take so long for Europeans to adopt the moldboard plow? Flying solves a lot of these issues by getting you over obstacles to where you need to be. This robe is covered in eyes, allowing you to see in all directions. Magic items that set an ability score to 19 are great if it's your most used ability score. This allows someone with a Mark of Storm to control the elemental inside of an airship. It can be broken to create a teleportation circle that leads there. While wearing this ring you regain 1d6 hit points every 10 minutes. This amulet allows you to teleport 100 feet to a location you are familiar with, but it has a chance of transforming you in a myriad of ways when it does so. Along with the normal benefits of a crystal ball, this can be used to cast Detect Thoughts. This +1 armor gives you resistance to necrotic, poison, and psychic damage. This is another name for Keoghtoms Ointment. However, your next two checks are made with disadvantage. While flaming, it deals an extra 2d6 fire damage and sheds light for 80 feet. While many players think of a cleric as the typical healer, this role is often filled by a druid. This armor gives you a swimming speed equal to your walking speed, the ability to breathe water, and resistance to psychic damage. You can pull and throw an infinite amount of daggers from these bracers. This decanter can produce an endless amount of water. A magical candle that cannot be extinguished by water. This skeleton key provides different benefits depending on if it is in its dormant, awakened, or exalted state. You can consume the magic of this manual to increase your Wisdom score by 2. This ring lets you expend a charge to succeed on a Dexterity saving throw when you fail one. After you Attack, Dash, or Dodge, you can inspire your allies to make a reaction that allows them to perform a similar activity. This transforms it into a pool of energy that can be used later. 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