mtgpq planeswalker rankings

- Liliana, Defiant Necromancer (0/+1/+3/+1/0) 9/10/8: What makes this basic planeswalker better than the others is that her discard mechanics are relevant even at top levels of competition. The vibe on the card just suits her really well while also feeling very different than the traditional determination or GRAHHHHHHH that red 'walkers usually have. - Wrenn and Six (R / G) (0/-2/0/+5/+5): This planeswalker is intended to combo with land cards. Medium planeswalkers might take a little effort to get started, either due to poor mana gains or a reliance on certain abilities to come online (Vraska is a good example of medium, since she might take a few turns to get started with her mana gains, but has access to an effective ability fairly quickly). Higher level Planeswalkers have more hit points and more powerful abilities. Hi my name is Max Moed-Nelson (IGN: mrhibachi) and today I've decided to do a write-up about my assessment of each of the planeswalkers in MTGPQ. An extreme example here is Arlinn Kord--without flip werewolves, most of Arlinn's abilities are useless. 130 discussions 1.3K comments Most recent: . - Koth of the Hammer (-1/-1/0/+9/0) 10/6/3: Koth has ridiculous mana bonuses, and cheap mechanics that help him get red matches. As noted by u/Duke_Paul, if Karn gets any steam going, he'll win the match pretty easily. - Liliana, Death's Majesty (-2/+4/+5/+3/-1) 5/5/5: The only thing keeping Liliana from Tier 1 is that to truly capitalize on her abilities, you'll need to find creatures that have good "when this creature enters the battlefield" or "when this creature is destroyed" mechanics. There's nothing else on Garruk to hook you in. MTGPQ Planeswalkers (4.4) Tier Lists. and big creatures. Medium, Independent, Strong Abilities, Flexible. Slow, Card Reliant, Fairly Strong Abilities, Creature Driven. Getting Started: Look for loyalty generating cards, cards that destroy creatures, and cards that make you or your opponent draw cards. - Nissa, Sage Animist (+1/0/0/+1/+3) 10/7/6: She's at the lower end of Tier 2, but she gets in because of her solid mana ramp. Relies on old mechanics. I very well could be wrong, but I also urge you to consider why you rank a planeswalker differently. All fine, but I still don't think she's very good as a whole. Over, Under, or Just Right? Throw as many as you can into her decks. In this time without flip werewolves, she leaves a lot to be desired. For more information, please see our When you take Liliana of the Veil, who may be busted in other formats but is one of the worst non-planeswalker deck 'walkers in Commander, and you make all of their abilities slightly better, you're still gonna end up with a pretty mediocre planeswalker. Just Right: I also want it on the record that I love Jeska's regular art. I'm assuming that you're planning on throwing in thematically complementary cards into their decks (albeit many Tier 1s don't need you to be all that choosy). - Sorin, Grim Nemesis (W / B) (+4/0/+4/0/0) 10/5/5: The only thing that keeps Sorin from a Tier 1 position is his low HP and that he needs both his second and third ability to turn any deck into an overpowering force. You'll also want cards to populate your graveyard as quickly as possible to maximize damage. Getting Started: As with all blue planeswalkers, you'll need a good set of control cards to capitalize off his abilities. O nmero de planeswalkers protegendo o Magic: The Gathering Multiverso continua a diminuir enquanto The Eternal Wanderer em Phyrexia: All Will Be One oferece um vislumbre de esperana. - Teferi, Hero of Dominaria (W / U) (+3/+4/-2/+1/+2) 6/7/6: Great mana bonuses, and so so so much control. Although the copy card change had an effect on the combo nature of her third ability, the fact that she can cast the two copies she makes keeps her in Tier 2. Unusual mana gain is part of the design of colorless walkers, and there is no easy rule to define their bonuses. In that case, decks that aren't reliant on creatures come more into their element (Ral, Tezzeret, Nicol Bolas, Karn, Jaya, Teferi, for example) and others become less favorable (Koth, Hautli, Sorin, Sarkhan, etc.). A summary of each Planeswalker is below. All mono-color Planeswalkers' mana bonuses add up to nine. Medium, Slightly Card Reliant, Medium Abilities, Creature Driven. Fast, Slightly Card Reliant, Fairly Strong Abilities, Creatureless. Having started this list in June, you would think there would not be much to . Ability Strength: This is an attempt to gauge the relative strength of their abilities. Your random Meren of Clan Nel Toth or Yarok, the Desecrated deck is still going to have cards like Sakura Tribe Elder and Farhaven Elf to get multiple counters on Nissa a turn. Each Planeswalker also has unique Loyalty abilities which may be activated during play. Getting Started: Prioritize building your creatures up; he'll make sure nothing stops them. I don't know, what am I hoping she actually does? Slow, Card Reliant, Medium Abilities, Flexible. - Jace, Unraveler of Secrets (0/+5/+4/0/0) 7/5/5: His mana bonuses are top tier, and with his third ability you can easily pump your creatures to absurd levels. Having started this list in June, you would think there would not be much to talk about, and yet I still somehow have 15 'walkers that I need to get through. Medium, Slightly Card Reliant, Strong Abilities, Creature Driven. In the meantime, check out the Odds and Ends post, and let me know how you think 'walkers fared this year. Getting Started: Look for particularly nasty white supports that help control the board like Seal Away, Suppression Bonds, Sphinx's Decree, and Ixalan's Binding. I'm striving not to let personal dread influence my rankings too much (whenever I see Arlinn Kord in Legacy events I scramble my deck for efficient control options because they're bound to have Ulrich of the Krallenhorde, and probably Olivia, Mobilized for War and Decimator of Promises or Emrakul just for kicks and giggles). Fast, Independent, Strong Abilities, Flexible. In the current block, she's borderline Tier 1 because her mechanics work so well with Golgari cards. Unless you have a robust collection or really want to play legacy, these are fine to pass up. Fast, Independent, Strong Abilities, Flexible. Getting Started: Look for budget strong creatures that you can enchant with his first ability. Medium, Card Reliant, Medium Abilities, Creature Driven. Left unchecked, she's going to activate that -5 at least 2-3 times a game, and the grindy value decks that Nissa excels in are going to have the resources to protect her so she can do that. I've noticed a lot of posts asking for advice on which Planeswalkers to buy and what cards you'll need to build them. Fast, Slightly Card Reliant, Fairly Strong Abilities, Creatureless. Also, cards that heal you. Their abilities don't rely heavily on a certain block, nor do they rely on particular cards to get started. I need this. He's the strongest creatureless solution out there, with plenty of control options to keep the enemy's side clear. If all you do is put two counters on one creature, Basri has basically done nothing, and that's gonna happen a lot because he has no way to protect himself. Extremely powerful planeswalkers. A Planeswalker's deck may generally contain only cards including an affinity color, or colorless cards. - Planeswalker (Colors) (W/U/B/R/G mana bonuses) Creatures/Spells/Supports: description. Getting Started: Thopter token generating cards and vehicles. In that case, decks that aren't reliant on creatures come more into their element (Ral, Tezzeret, Nicol Bolas, Karn, Jaya, Teferi, for example) and others become less favorable (Koth, Hautli, Sorin, Sarkhan, etc.). He builds very fast, and has abilities that help him board wipe with little trouble. She has decent mana ramp and could rise very quickly if Energize were reintroduced. Over, Under, or Just Right? You basically spent four mana for negative value. For example, Hautli, Radiant Champion requires a creature and her first planeswalker ability to come on line; Tezzeret the Schemer, on the other hand, requires building up to his third ability before he fully comes into his element. After that, with only minimal effort, he'll easily win. Medium, Card Reliant, Weak Abilities, Flexible. His second ability provides some control, but seems comparatively weak when considered alongside Liliana's second ability. - Sarkan the Mad (+1/+1/+2/+2/+1) 9/7/6: Think of him as the more expensive Samut that relies quite a bit on dragons. Each Planeswalker has an affinity to a color, in some cases two or even three colors. If you can protect him, though, Jace can be a lot more than Crystal Ball, especially if you can Kick him (and I know some people in my audience would love to do so). Sarkhan Unbroken (-1/+3/-1/+3/+3) 6/6/7: With a built in Deploy the Gatewatch, the ability to increase his mana bonuses, and overpowering token creatures, this iteration of Sarkhan is exceptionally powerful. The Eldrazi Desolation (Colorless) (0/+2/+2/+2/+1) 6/7/6: His kit allows him to be viable even outside of Eldrazi blocks. Even just doing the -2 once before she dies isn't a terrible use of the card. Getting Started: Find cards that Energize the board. - Tezzeret, the Seeker (+2/+3/+2/0/0) 5/8/9: He's a great support-centric planeswalker. Picking up a few of these should be a priority when selecting planeswalkers. Medium, Card Reliant, Fairly Strong Abilities, Flexible. Relies on an old mechanic. Getting Started: Look for cards that force your opponent to discard. After that, with only minimal effort, he'll easily win. Next one's gonna be a doozy, as I have about 40 lands from 2020 to rank. Overplayed: I guess the discard decks, like Tinybones, Trinket Thief, could consider this, but even then, I feel like you can do much better. Nothing about Basri is exciting. - Arlinn Kord (0/0/0/+3/+3) 7/5/5: In the time of werewolves, she was ridiculous. An extreme example here is Arlinn Kord--without flip werewolves, most of Arlinn's abilities are useless. Rank it Now! Getting Started: Look for typical black control cards and some decent creatures. The fact that he can field every card in the game helps a bit too. Edit the label text in each row. Weak Abilities can sometimes pull through in clutch moments, but for the most part aren't terribly useful, and are often passed up. - Liliana, Death's Majesty (B) (-2/+4/+5/+3/-1) 5/5/5: The only thing keeping Liliana from Tier 1 is that to truly capitalize on her abilities, you'll need to find creatures that have good "when this creature enters the battlefield" or "when this creature is destroyed" mechanics. Planeswalkers begin at level 1. Spells/supports that generate lots of matches are key--think of spells that convert mana, or destroy gems. Speed (from Slow-Fast), Card Reliance (from Reliant-Independent), Ability Strength (from Weak Abilities-Strong Abilities), Deck Mechanics (from Creatures to Creatureless). link to download the tier list image: https://tiermaker.com/list/video-games/mtgpq-mono-color-planeswalker-tier-list-1358809/1824812Support the channel on Patreon:patreon.com/nalthazarJoin my Community Discord:https://discord.gg/KMcWrXNLink to Magic the Gathering - Puzzle Quest in the app store:https://go.onelink.me/1802098126/1109a1900:00 - Intro1:00 - PW Tier Changes13:08 - Basri Ket15:05 - Chandra Heart of Fire16:34 - Chandra Ignited19:30 - Ellywick Tumblestrum21:45 - Garruk Unleashed23:48 - Grand Master of Flowers26:32 - Jace Mirror Mage29:37 - Jeska Thrice Reborn32:12 - Liliana Waker of the Dead35:02 - Liliana Master of Death36:46 - Lolth Spider Queen39:29 - Lukka Wayward Bonder42:20 - Mordenkainen42:34 - Professor Onyx47:29 - Serra the Benevolent51:10 - Teferi Master of Time53:32 - Tyvar Kell54:56 - Wrenn and Seven57:24 - Zariel Archduke of Avernus59:31 - Closing Thoughts and Conclusion His mana bonuses mean that if you get him in a few turns, he'll never want for mana. He needs a little help getting to his third ability--decent control cards can get him there. After that, you're home free. Category List. Come here to discuss Planeswalkers' abilities, decks, and strategies in their official discussion threads! In the Landfall decks with Fetchlands, extra land cards like Dryad of the Ilysian Grove, and with commanders like Lord Windgrace, it's gonna be impossible to keep Nissa low on loyalty. Medium, Card Reliant, Medium Abilities, Creature Driven. With a card like Storm the Vault, he becomes ridiculously powerful. - Garruk, Wildspeaker (G) (+2/0/+1/+2/+3) 4/10/6: Of himself, he's a pretty powerful planeswalker--after all, he can field an entirely token army with little problem. 3. - Kaya, Orzhov Usurper (+3/+1/+3/+1/0) 6/7/6: Her first two abilities are rather lackluster, but her rather cheap third ability has the ability to be a one-hit kill. If he inherited some of the fabricate abilities from the other Tezzeret, he'd move up fairly quickly; as is, he's a little clunky in a color that doesn't have the strongest set of supports. - Kiora, Master of the Depths (0/+3/0/0/+3) 5/8/6: Her mana bonuses aren't great, but her abilities make it easy to control your opponent's hand (draining six mana is quite powerful), field your creatures, and the ability to pull out a 32/32 with Reach and Trample should things to awry. The downside to this, though, is that green does creatures best. Fast, Independent, Strong Abilities, Creature Driven. Fast, Independent, Strong Abilities, More Creature Driven. They clearly made Tevesh Szat, Doom of Fools to be a commander. They have great mana bonuses and embody the mechanics of their element. It doesn't matter the color, and colorless is gravy. Getting Started: Kiora loves control cards (return to hand, drain mana, increase cost, etc.) Medium, Card Reliant, Medium Abilities, Creature Driven. I'm completely open to suggestions and improvements to this tier list--make a valid argument and I'll move planeswalkers up/down as necessary! Getting Started: In the theme of Gruul, you'll want large green creatures. Extremely powerful planeswalkers. Getting Started: Dinosaurs, especially with the Enrage mechanic. - Arlinn Kord (R / G) (0/0/0/+3/+3) 7/5/5: In the time of werewolves, she was ridiculous. However, your mana crystal income is limited at this stage, so you should focus on only buying the best of the best as they appear in rotation, covered below. Getting Started: Get zombies. Getting Started: Find lots of dragons. Sua centelha ainda [] It's odd that 1/3 of the PW's are considered OP, so I think your ranking system needs some tweaks. So why is most of his play as a bog standard 'walker in Superfriends decks? Slightly Card Reliant planeswalkers require generically complimentary card setups. Scheduled to release digitally on Sept. 16 and globally on Sept. 24, the Innistrad: Midnight Hunt ( MID) set will contain the planeswalkers Arlinn, the Pack's Hope, Wrenn and Seven, and Teferi . Same as last time, if you want to know what changed in the 203 'walkers we're not talking about, there is an Odds and Ends companion post! Fast, Slightly Card Reliant, Strong Abilities, Flexible. However, he is heavilly reliant on the type of deck he's playing against--which makes it difficult for him to scale up quickly. If he inherited some of the fabricate abilities from the other Tezzeret, he'd move up fairly quickly; as is, he's a little clunky in a color that doesn't have the strongest set of supports. Create a ranking for MTGPQ: Dual Color Planeswalker. - Dovin Baan (+3/+3/0/0/0) 5/8/5: The thing that saves Dovin Baan from Tier 4 status is that his abilities are pretty powerful and somewhat self-sustaining; that said, he needs a good set of cards to make him viable (but once he's there, he does quite well). - Gideon of the Trials (+5/0/0/0/+4) 5/5/5: Token blockers, the ability to significantly enhance his creatures, and returning creatures from exile all keep him in Tier 2. Getting Started: Prioritize building your creatures up; he'll make sure nothing stops them. 13 are broken/overpowered and 22 are good/weak/bad? In the current block, she's borderline Tier 1 because her mechanics work so well with Golgari cards. Card Reliance: Although a little difficult to quantify, Independent planeswalkers usually don't need thematically harmonious cards to get started. Bias: The overt bias in these distinctions is that they're made with Platinum tier in mind. Do something about it!) His reliance on getting good cards, though, is what keeps him from Tier 1. Tier 4 planeswalkers have significant drawbacks. Medium, Slightly Card Reliant, Strong Abilities, Flexible. Getting Started: Look for creatures and spells with Energize and Overload. Getting Started: A few more control cards never goes awry, but otherwise he's very adaptable. Fast, Slightly Card Reliant, Strong Abilities, Creatureless. 1. - Nissa, Vital Force (G) (+3/0/0/+2/+4) 7/4/5: She relies far too much on Energize to be viable of her own accord. Her mana bonuses are great, and she pairs very well with Thopter decks. - Kiora, Master of the Depths (U / G) (0/+3/0/0/+3) 5/8/6: Her mana bonuses aren't great, but her abilities make it easy to control your opponent's hand (draining six mana is quite powerful), field your creatures, and the ability to pull out a 32/32 with Reach and Trample should things to awry. Privacy Policy. Getting Started: Werewolves with flip abilities. Tier 2 monocolor planeswalkers can be quite powerful, but rely more on cards than Tier 1 planeswalkers. - Angrath, the Flame Chained (-1/+2/+4/+4/-1) 7/6/6: If you're looking for a solid discard alternative to Liliana, Defiant Necromancer, look no further. - Tezzeret, Master of the Bridge (U / B) (-1/+4/+4/+2/-1): If you have Artifacts, Tezzeret is a well-oiled machine. Strong Abilities are game changers, and can singlehandedly win games (like a 32/32 with reach and trample). However, piloting him puts a lot of pressure on achieving your win condition without your planeswalker abilities. Medium, Slightly Card Reliant, Strong Abilities, Flexible. She makes it so opponents cannot draw more than once per turn, which can mess up an opponent's strategy. - Saheeli Rai (+1/+4/+1/+4/+1) 8/7/7: If it weren't for the fact that there always seem to be Vehicles in standard, Saheeli would probably drop a Tier. So the downside here might prevent you from activating her +1, which means you spent five mana to do basically nothing. You know you make a good argument when you've persuaded yourself. Profit. Multicolored planeswalkers are a force multiplier on your available card pool. - Gideon of the Trials (W) (+5/0/0/0/+4) 5/5/5: Token blockers, the ability to significantly enhance his creatures, and returning creatures from exile all keep him in Tier 2. His mana bonuses are quite solid, though. On the other hand, Creatureless planeswalkers don't need creatures to win, and often have mechanics that help them control the board without needing to field any creatures (Ob Nixilus is a prime example). Slow, Card Reliant, Weak Abilities, Flexible. Also, these classifications can dramatically shift whenever a new block is introduced, and will need to be re-evaluated every time a new set hits and other sets move to Legacy. He can effectively go creatureless if you have ways of quickly destroying a lot of supports. Relies on a mechanic that rotates out with Ixalan. Getting Started: Kiora loves control cards (return to hand, drain mana, increase cost, etc.) Fast, Independent, Strong Abilities, Creature Driven. Getting Started: You want to get up to her third ability as quickly as possible. There are clear benefits to playing Planeswalkers with high spike bonuses with mana conversion, and when playing without mana conversion, to use Planeswalkers with a balanced spread of bonuses. Getting Started: Creature tokens combo extremely well with her first ability, but really anything can do since you'll be drawing lots of cards and paying for them quite quickly. MTGPQ Planeswalkers (4.4) Tier Lists There are not enough rankings to create a community average for the MTGPQ Planeswalkers (4.4) Tier List yet. Planeswalker levels may be increased by spending Mana Runes (), to a maximum of level 60. Getting Started: Look for strong blue creatures and cards that generate Thopters. What keeps him down is the fact that he's monocolored, so his abilities leave something to be desired. Getting Started: Cards that convert gems to green make you have ridiculous cascades. This is the updated Mono Color Planeswalker Tier List for mtgpq. Generally, the more colors a Planeswalker has affinity with, the more expensive they are to purchase and level up. Once you put down his third ability, you'll want to be able to pump your creatures as quickly as possible. Medium, Card Reliant, Strong Abilities, Creature Driven. May be activated during play off his Abilities leave something to be even! Be much to werewolves, she 's very adaptable as noted by u/Duke_Paul, if Karn gets any steam,! ) 9/7/6: think of him as the more expensive Samut that relies quite bit. Have about 40 lands from 2020 to rank stops them maximize damage Look... 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